![]() ![]() ![]() It’s a grindy game that doesn’t feel as satisfying for the work being put in. There’s no point in selling animals other than to free up space. Selling crops feels like a waste of time when they are better suited for cooking. The majority of the bulletin board rewards can be found on the floor, purchased for cheap, or can easily be acquired from the farm’s produce. Completing bulletin board requests or growing crops does not feel as rewarding as it should be. The daily routine unfortunately gets monotonous quickly. Even though stamina is in the game, it feels non-existent on a normal day. There is a minor flaw in selection when managing the crop fields, but nothing that can’t be worked with. Crop seeds only thrive during specific seasons, which makes it essential to plan out when to plant them. Once you know how to unlock it, this number increases, especially for crop seeds. There’s a nice variety of crops to grow and animals to raise. It’s expected of you to grow crops and raise livestock as the new farm owner. The game starts slow, and it’s a grind to go from rags to riches, but there’s a sense of accomplishment for each milestone made with how expensive most things are in the game. Despite this, I’ve found myself playing in little bits every so often. A season lasts 10 days and an in-game hour is 1 minute. It sounds like a lot, in theory, but it’s easy to get tired of the daily routine. You can grow crops, raise and nickname animals, go fishing, explore the map, gather flowers and mushrooms, talk to villagers, mine for treasure in a cave, complete bulletin board requests, and play mini games. There’s a fair number of things to do in Story of Seasons: A Wonderful Life. Triggering the villager events may be a challenge in itself, unless, of course, you frequently enter and exit buildings. There’s a variety of personalities-you have the mad scientist, the grumpy-looking old man, the city lady, the guitar-playing hippie, and the list goes on. What you will find is a delightful cast of characters each with a rotation of things to say. You’re not going to have any cow racing competitions or play any hide and seek activities. Unfortunately, there’s a lack of festivals and they’re mostly just short cutscenes. Characters age, you get married and have a child (this might be where the game starts picking up a bit), quality of life improvements are added (I’m looking at you, kitchen upgrade), new people move in, and more. The game is split into chapters and things don’t stay the same. What I do appreciate about Story of Seasons: A Wonderful Life is how the game evolves as the years pass by. Chat with the villagers, give them gifts to raise their affection for you, and experience both character events and festivals throughout the seasons. Choosing to live the life as a new farm owner won’t be different from other farming sim games. ![]() You can either claim this new life as your own or think twice and end the game. Your father has passed away, and you have inherited his farm. Today, the Nintendo Switch has Story of Seasons: A Wonderful Life, allowing you to decide who you want to be, with a dash of some modern-day changes such as same-sex marriage. Years later, it evolved and introduced a female protagonist as Harvest Moon: Another Wonderful Life. It first began with Harvest Moon: A Wonderful Life back in 2003-2004. ![]()
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